Introduction to Rigging
Introduction to Rigging
The main goal of Introduction to Rigging is to introduce the student to the concept of rigging, or creating an animation control skeleton in Maya and attaching it to a character model. The class must be taken with Maya 2017 or later, but the concepts taught will be applicable to other 3D software, such as Blender, 3D Studio Max, or other such platforms. (Must have previous experience with Maya or other 3D software).
Introduction to Rigging comes with two hours of recordings, recorded online through Adobe Connect.
Taught by Todd Pilger with Chad Stewart.
Software Requirements
There is a free student Maya license available, but you will need access to a computer that will run it. See our software recommendations page here.
Experience Necessary
Must have previous experience with Maya or other 3D software.
Topics Covered
Basic modeling
Component mode
Vertices, Faces, and Edges
and much more
Questions?
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